#LEAP FROG FRENZY PEG GAME CRACK#
Anyway, I was surprised to find that ’twas a lot easier than I remembered ( I now know that’s ’cause Mario’s jumping is much improved, making it much easier to clear obstacles, & the game gives you much mo’ lenience in terms o’ how far you can fall before you crack your skull & die ).īut the real surprise came after soon beating the 4th level wherein you pull out all the pegs, causing the structure Donkey Kong’s standing on to collapse & Donkey Kong to fall onto his head while Mario, who is on the same structure, magically warps to the sides in safety. When I 1st played the game & played thru the familiar levels jumping o’er barrels on girders, riding elevators & dodging… ¿bouncing springs? I don’t know what the hell Donkey Kong is throwing in that level. Thus, I went into the game thinking ’twas just a port o’ the classic Donkey Kong arcade game & that I wouldn’t like it since the Donkey Kong arcade game is rather hard & as a kid I had this strange idea that if I sucked a game it wasn’t a fun game. I don’t know how knowledgeable the average player was ’bout what kind o’ game GBDK was the time it came out, since I was 2 the time, but I knew nothing ’bout it when I 1st started playing it, since I received the game as a Christmas gift from some local church none o’ our heathen family attended after my older brother tricked them into thinking we were poor ( we were a year off from that happening ). Anyway, the title screen o’ this game says “Game Boy Donkey Kong”, so that’s what I’m going to call it, or “GBDK”, like a Linux programmer would title it. The game itself was just called “Donkey Kong” on marketing material, including the box, showing that Nintendo had come up with the dumbass idea o’ naming a sequel the same as the much-mo’-famous original, only for nobody to call the new game by that title, just like nobody would be daff ’nough to call shit like Sonic 06 or SimCity 5/2013 just Sonic the Hedgehog or SimCity. For now we talk ’bout Game Boy Donkey Kong, or “Donkey Kong ’94”, as people used to call it, for some reason. Anyway, I don’t need to talk ’bout Donkey Kong Country on the Game Boy Color - Actually, that would be interesting to look fuck it, we’ll talk ’bout those games later, e’en if the Game Boy or Game Boy Color’s age is a prime #. Well, I don’t need to talk ’bout Pac-Man: Special Color Edition - Actually, that had a pretty cool puzzle mode I ought to show off. I mean, yeah, I don’t need to talk ’bout Pokémon Special Pikachu Version - O wait, I already did.
#LEAP FROG FRENZY PEG GAME SERIES#
So I let it fall to the wayside & realized that doing these system-based tributes just ’cause the system happened to have existed for a multiple o’ 10 years ( tho that’s better than a multiple o’ 5, like something as arbitrary as 35, which is certainly a dumb milestone to make a half-assed battle royale game & e’en-mo’-half-assed port o’ 3 games based on your series ).īut something had been biting on my conscience: I can’t not talk ’bout Game Boy Donkey Kong. As it turned out, promising to write ’bout Pokémon Gold & Silver when I already wrote an article ’bout the whole Pokémon series was just asking for writer’s block. ¿Remember when I started that GBC tribute thing 2 years ago, which I didn’t finish, & I promised to do 1 for the original Game Boy, which I ne’er got to all? Well, it turned out I didn’t have much to say ’bout many o’ the games I listed.